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Modeling Demo Reel

Rahkshi

a 3D Model of a Lego Bionicle toy that I grew up with

  • Responsible for: Modeling, Rigging, Animation

  • Programs used: Autodesk Maya, Mental Ray

 

Ben Fields

The protagonist in Skyless Game’s “Follow the Money”

  • Responsible for: Modeling, uv unwrapping, texturing, lighting

  • Programs used: Autodesk Maya, Zbrush, Mental Ray, Adobe Photoshop, UV Layout, Fuse

  • Used with permission from Skyless Game Studios

 

Robert Rikker

The antagonist in Skyless Game’s “Follow the Money”

  • Responsible for: Modeling, uv unwrapping, texturing, lighting

  • Programs used: Autodesk Maya, Zbrush, Mental Ray, Adobe Photoshop, UV Layout, Fuse

  • Used with permission from Skyless Game Studios

 

“Yercedes” McLaren 2007

The car driven by the main antagonist in Skyless Game’s “Follow the Money”

  • Responsible for: Modeling, uv unwrapping, texturing, lighting, rendering

  • Programs used: Autodesk Maya, Mental Ray, Adobe Photoshop, UV Layout

  • Used with permission from Skyless Game Studios

 

Background Mountains

3D sculpted mountains that appear in the background of multiple shots in the short film “At the Mountains of Madness”

  • Responsible for: Modeling, Rendering

  • Programs used: Zbrush

 

Spooky Statue

A statue that appears in “At the Mountains of Madness” short film

  • Responsible for: Modeling, uv unwrapping, texturing, lighting, rendering

  • Programs used: Zbrush, Mental Ray, Autodesk Maya, UV Layout

 

 

Bicycle

A 3D model of a bicycle made as part of a larger environment

  • Responsible for: Modeling, uv unwrapping, texturing

  • Programs used: Autodesk Maya, Mental Ray, Adobe Photoshop, UV Layout

 

 

Shoggoth

The final horror seen in “At the Mountains of Madness” short film

  • Responsible for: Modeling, uv unwrapping, rigging design

  • Programs used: Autodesk Maya, Zbrush, UV Layout

 

Reel Breakdown

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