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Bionicle Rahkshi (2015)

This is a 3D model of a Rahkshi, which is a Lego bionicle toy I grew up with.
The model is fully textured and rigged and every piece is modeled to scale.

 

  • Responsible for: Modeling, uv unwrapping, rigging

  • Programs used: Autodesk Maya, Mental Ray

 

Shoggoth (2014-2015)

The final horror seen in “At the Mountains of Madness” short film

  • Responsible for: Modeling, uv unwrapping, rigging design

  • Programs used: Autodesk Maya, Zbrush, UV Layout

 

“Yercedes” McLaren 2007 (2014)

The car driven by the main antagonist in Skyless Game’s “Follow the Money”

  • Responsible for: Modeling, uv unwrapping, texturing, lighting, rendering

  • Programs used: Autodesk Maya, Mental Ray, Adobe Photoshop, UV Layout

  • Used with permission from Skyless Game Studios

Spooky Statue (2015)

A statue that appears in “At the Mountains of Madness” short film

  • Responsible for: Modeling, uv unwrapping, texturing, lighting, rendering

  • Programs used: Zbrush, Mental Ray, Autodesk Maya, UV Layout

This is a collection of my most recent works. Enjoy!

Modeling Work

Background Mountains (2014-2015)

3D sculpted mountains that appear in the background of multiple shots in the short film “At the Mountains of Madness”

  • Responsible for: Modeling, Rendering

  • Programs used: Zbrush

Bicycle (2012)

A bicycle created for a garage setting

  • Responsible for: Modeling, uv unwrapping, textures

  • Programs used: Autodesk Maya, Mental Ray, UV Layout

     

Animation Work

2 Characters Arguing (2013)

An animation of 2 characters disagreeing over a past action

  • Responsible for: Rigging, Animation, Lighting, Rendering, Environment

  • Programs used: Autodesk Maya, Mental Ray, Photoshop

     

The Tinkerer (2013)

A 30 second short about a robot creating a device that escapes from him

  • Responsible for: Animation, modeling, uv unwrapping, rigging, texturing, lighting, rendering

  • Programs used: Maya, Photoshop, Mental Ray

Robot Claw (2012)

A quick animation playing with a simple rig and dynamic lights

  • Responsible for: Animation, modeling, uv unwrapping, rigging, texturing, lighting, rendering

  • Programs used: Maya, Photoshop, Mental Ray

Sadness Clip (2014)

A small clip of someone emoting sadness done for an independent study.

  • Responsible for: Animation

  • Programs used: Maya

Anger Clip (2014)

A clip of a person emoting anger done for an independent study.

  • Responsible for: Animation

  • Programs used: Maya

Real Steel Monologue (2014)

A 30 second clip from the film “Real Steel” turned into an animation

  • Responsible for: Animation, Modeling, uv unwrapping, rigging, texturing, lighting, rendering

  • Programs used: Maya, Photoshop, Mental Ray

House Destruction Final Deliverable (2015)

This was created on commission for the show "Atlantic City Chronicles" by Freebird Media. The two shots were created in 12 days. I was given the original plates and was responsible for all effects and composites. 

  • Responsible for: Background Cleanup, destruction simulation, smoke, compositing

  • Programs used: Maya, Photoshop, Mental Ray, Adobe After Effects

House Destruction Breakdown (2015)

This is the effects breakdown for the first angle of the house destruction.
 

  • Responsible for: Background Cleanup, destruction simulation, smoke, compositing

  • Programs used: Maya, Photoshop, Mental Ray, Adobe After Effects

Capsule Landing (2014-2015)

My final for Anim 411, which required 3 different effects shots using Maya particles or cloth.

  • Responsible for: Particle and Cloth Effects, Animation, modeling, uv unwrapping, texturing, lighting, rendering

  • Programs used: Maya, Photoshop, Mental Ray

Effects Work

Fire Test (2014)

A test for making a digital fire in Maya

  • Responsible for: Particle Effects, rendering

  • Programs used: Maya

Steaming Coffee (2014)

A test of waving a hand over a steaming cup of coffee.

  • Responsible for: Particle Effects, rendering

  • Programs used: Maya

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