Bionicle Rahkshi (2015)
This is a 3D model of a Rahkshi, which is a Lego bionicle toy I grew up with.
The model is fully textured and rigged and every piece is modeled to scale.
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Responsible for: Modeling, uv unwrapping, rigging
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Programs used: Autodesk Maya, Mental Ray
Shoggoth (2014-2015)
The final horror seen in “At the Mountains of Madness” short film
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Responsible for: Modeling, uv unwrapping, rigging design
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Programs used: Autodesk Maya, Zbrush, UV Layout
“Yercedes” McLaren 2007 (2014)
The car driven by the main antagonist in Skyless Game’s “Follow the Money”
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Responsible for: Modeling, uv unwrapping, texturing, lighting, rendering
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Programs used: Autodesk Maya, Mental Ray, Adobe Photoshop, UV Layout
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Used with permission from Skyless Game Studios
Spooky Statue (2015)
A statue that appears in “At the Mountains of Madness” short film
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Responsible for: Modeling, uv unwrapping, texturing, lighting, rendering
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Programs used: Zbrush, Mental Ray, Autodesk Maya, UV Layout
This is a collection of my most recent works. Enjoy!
Modeling Work
Background Mountains (2014-2015)
3D sculpted mountains that appear in the background of multiple shots in the short film “At the Mountains of Madness”
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Responsible for: Modeling, Rendering
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Programs used: Zbrush
Bicycle (2012)
A bicycle created for a garage setting
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Responsible for: Modeling, uv unwrapping, textures
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Programs used: Autodesk Maya, Mental Ray, UV Layout
Animation Work
2 Characters Arguing (2013)
An animation of 2 characters disagreeing over a past action
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Responsible for: Rigging, Animation, Lighting, Rendering, Environment
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Programs used: Autodesk Maya, Mental Ray, Photoshop
The Tinkerer (2013)
A 30 second short about a robot creating a device that escapes from him
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Responsible for: Animation, modeling, uv unwrapping, rigging, texturing, lighting, rendering
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Programs used: Maya, Photoshop, Mental Ray
Robot Claw (2012)
A quick animation playing with a simple rig and dynamic lights
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Responsible for: Animation, modeling, uv unwrapping, rigging, texturing, lighting, rendering
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Programs used: Maya, Photoshop, Mental Ray
Sadness Clip (2014)
A small clip of someone emoting sadness done for an independent study.
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Responsible for: Animation
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Programs used: Maya
Anger Clip (2014)
A clip of a person emoting anger done for an independent study.
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Responsible for: Animation
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Programs used: Maya
Real Steel Monologue (2014)
A 30 second clip from the film “Real Steel” turned into an animation
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Responsible for: Animation, Modeling, uv unwrapping, rigging, texturing, lighting, rendering
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Programs used: Maya, Photoshop, Mental Ray
House Destruction Final Deliverable (2015)
This was created on commission for the show "Atlantic City Chronicles" by Freebird Media. The two shots were created in 12 days. I was given the original plates and was responsible for all effects and composites.
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Responsible for: Background Cleanup, destruction simulation, smoke, compositing
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Programs used: Maya, Photoshop, Mental Ray, Adobe After Effects
House Destruction Breakdown (2015)
This is the effects breakdown for the first angle of the house destruction.
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Responsible for: Background Cleanup, destruction simulation, smoke, compositing
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Programs used: Maya, Photoshop, Mental Ray, Adobe After Effects
Capsule Landing (2014-2015)
My final for Anim 411, which required 3 different effects shots using Maya particles or cloth.
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Responsible for: Particle and Cloth Effects, Animation, modeling, uv unwrapping, texturing, lighting, rendering
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Programs used: Maya, Photoshop, Mental Ray
Effects Work
Fire Test (2014)
A test for making a digital fire in Maya
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Responsible for: Particle Effects, rendering
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Programs used: Maya
Steaming Coffee (2014)
A test of waving a hand over a steaming cup of coffee.
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Responsible for: Particle Effects, rendering
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Programs used: Maya