Rigging Demo Reel
Face Rig
A manually created face rig using a mix of blend shapes, joints, and curves
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Responsible for: All aspects
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Programs used: Autodesk Maya, ZBrush
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Ephemeral Rig
Created for Masters in Computer Science. A novel rigging system written in C++ that uses nodes to dynamically switch between IK and FK modes.
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Responsible for: All aspects
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Programs used: Autodesk Maya, Visual Studio
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For more information click here
Female Rig
A manually created rig using more advanced techniques
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Responsible for: All aspects
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Programs used: Autodesk Maya
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Auto Rigger
Scripted in MEL
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Responsible for: Scripting
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Programs used: Autodesk Maya, Sublime Text
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Glib model courtesy of AnimSchool​
GyroBot Rig
A rig created for a mechanized wheel character
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Responsible for: Rigging
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Programs used: Autodesk Maya
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Model curtesy of Max Frorer
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